Hi. As Daf already mentioned, it's best to learn various modeling techniques in general if you're a beginner rather than trying to learn to model a specific thing, especially an insect, which may be a complex shape for a beginner to tackle. Familiarize yourself with various methods available. This will give you some ideas on how to approach your insect modeling. The example that Daf linked to is generally called "box modeling" or "subdivision modeling." They are often used for organic shapes and character modeling. You can model in low resolution and apply subdivision (Meshsmooth or Turbosmooth modifier), or you can also bring the low res model into a sculpting program such as Mudbox or ZBrush to add details. Although somewhat limited, 3ds Max comes with some sculpting tools via Paint Deformation. There is a ton of examples if you do a search on the topic.
3ds Max Learning Channel - Modeling Techniques
https://www.youtube.com/playlist?list=PLnKw1txyYzRmVAdPY1kP0vJqQRoY7ju35
Zap's "Rainbow Effect" with Arch&Design Material - Here, Zap gives a nice explanation on how to approach the iridescence in Materials. Play around with the settings using the Arch&Design Material's Anisotropy settings.
Zap wrote:
Basically, it's three layered copies of the material. One contains the diffuse component, and the reflection color set to red, and with an anisotropic reflection. The other two has the diffuse component set to black, and have green and blue reflection colors respectively...
The anisotropy is the same but I modified the anisotropy angle slightly between the three. This gives really neat "rainbow effects" like in a CD-Rom surface.
http://mentalraytips.blogspot.com/2007/05/rainbow-effects-with-miamaterial-arch.html
I have attached my own, crude example of it. (See attached)
