@contact
Great, so am I!
So I will take some time soon to post a video walking through my process to get this result (and a few fun things I found along the way), but in the meantime, I have attached the scene file to this message.
To create a fluid render
- Create geometry for the fluid to interact with
- Navigate to Command Panel>Geometry>Fluids
- Click and drag on the workspace grid to create a fluid system
- open up the Simulation View
- Under the Liquid Attributes, add the previously created geometry as a Collider
Create a motion Field (optional)
- Navigate to Command Panel>Space Warps>Motion Field
- Click and drag in the workspace grid to create the Motion Field
- The Motion Field can be manipulated throughout the fluid simulation
- Navigate back to the Simulation View
- Under the Liquid Attributes, add the Motion Field in the Motion Fields tab
Additionally, under the Solver Parameters tab of the Emmiter Object, the checkbox "Enable Liquid Emission" can be keyframed on and off.

After letting the fluid run for 10-30 frames, I stopped it, and then created a Mesher object.
To create a Mesher
- Navigate to Command Panel>Geometry>Compound Objects>Mesher
- Click and drag on the workspace grid to create the Mesher
- Under the Mesher Properties, select "Pick Object"
- Select the Fluid Simulation
From here, a number of Modifiers can be applied to the Mesher, I personally added a twist and bend deformer!

It's actually pretty fun once you get the process down! Here are a few other videos on Fluid simulation from the Autodesk Learning Channel Youtube.
I really hope this helps, and let me know if you have any further questions regarding this process!