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modeling a boat hull
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hello. working on modeling a boat hull. my approach is that i have a solidworks file and i started by creating strips with polygon modeling tools, then extruded edges and pushed an pulled in the 4 viewports and perspective.
in getting the shape of the bow, where it more or less comes to a point, i'm wondering about the vertices highlighted in the attachment. everything is quads which is good, but it seems like it's a little tight in this particular area.
any feedback on perhaps a better way to organize this particular area? thanks!
3ds Max all versions past and present | GPU Rendering on 2 machines | Standard, MentalRay, MentalRay IRAY, IRAY+, VRAY, Arnold