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Mod stack is keeps corrupting meshes when reloading scene
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Your working in a mesh, load the scene the next day and any number of meshes that have uncollapsed stacks get corrupted.
Sometimes you can fix the mesh by deleting all the mods on the stack other times not.
If completely defeats the purpose of the stack if you have to collapse it on every save, just in case you have to redo
Thankfully this time its just a 2 pieces.
For such a expensive piece of software, I would think the developers could get such a simple function right.
all your work.