Max 2023.2.2 - Point to Point Edge selection not working as intended

Max 2023.2.2 - Point to Point Edge selection not working as intended

sean.roberts2EQ7M
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Message 1 of 14

Max 2023.2.2 - Point to Point Edge selection not working as intended

sean.roberts2EQ7M
Participant
Participant

Hi.

I've noticed the point-to-point selection doesn't work as expected in max 2023.

I'm specifically using 2023.2.2, but I think I saw this behavior in previous versions of 2023 as well.

I've attached 2 videos showing the difference in functionality between 2022 and 2023.

Is this a bug or can the behavior be changed in the settings/preferences menu?

It would be great to get an update on this as multiple people at the studio are being hindered by this issue!

Thanks!

2,408 Views
13 Replies
Replies (13)
Message 2 of 14

sean.roberts2EQ7M
Participant
Participant

Bumping this.

If there's a better sub-forum/category to post these questions, please let me know!

Message 3 of 14

sean.roberts2EQ7M
Participant
Participant

Bumping again.

Message 4 of 14

infoMG8V3
Explorer
Explorer

I use this selection method regularly at work for triangulated meshes. Please bring this back/fix it. It's very tedious to select each edge/face individually for large meshes

Message 5 of 14

sean.roberts2EQ7M
Participant
Participant

I've talked Autodesk support; they're aware of the bug and its being tracked as "MAXX-71184".

It will probably get fixed in the 2023.3 update around the end of the year, or potentially earlier in a hotfix.

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Message 6 of 14

sean.roberts2EQ7M
Participant
Participant

I'm bumping this a this still isn't fixed as of 2023.3

 

Can we please get a hotfix?

Message 7 of 14

mali-stas
Explorer
Explorer

bugs have been moved to the new 2024 version. Autodesk, perfect work!

Message 8 of 14

sean.roberts2EQ7M
Participant
Participant

I had completely forgotten about this bug, or "learned" to work around it, but yeah no mention of the MAXX-71184 bug report in the 2024 or 2024.1 changelog.

It's a bit of a piss-take at this point, I'd suggest opening a support ticket with Autodesk to continue pestering them until they fix it.

Although I'd argue at this point it's less effort to learn Blender than to actually get Autodesk to fix their bugs.

My employer spends a considerable sum on enterprise licenses & they can't seem to fix this bug in what is almost a year. Ridiculous.

Message 9 of 14

cpzq66
Participant
Participant

Has it been fixed?

 

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Message 10 of 14

logan_foster_adsk
Autodesk
Autodesk

I wanted to introduce myself to everyone here. My name is Logan Foster and I am one of the Product Owners here at Autodesk working on 3ds Max. This thread was brought to my attention by our support team, so I wanted to give an update on the topic. But before I do, I want to thank everyone who has participated in this thread for your involvement. Engagements like this are important to the future of 3ds Max and continuing to drive it as a key 3D content creation tool. We do read these threads even if we aren’t always able to reply to them beyond the work our support teams provide.

 

With that said I must be the bearer of bad news to let you know that while we understand that some of you want to see a resolution to the point-to-point (shortest path) selection using SHIFT that have been brought up, this functionality was something that we have marked as deprecated back in 3ds Max 2022.1. This means is that we have no commitments currently to investigate these SHIFT point-to-point selection items that you have brought up here, as the development team and I are currently focused on other modeling related topics. I understand that this isn’t the answer that you want to hear, but that is the situation at this moment in time.

 

As a reminder for those that missed it, but as of 3ds Max 2022.1 you can perform point-to-point selection along the contiguous vertex, edge, or polygon loop/ring on an Editable Poly object or Edit Poly modifier using CTRL by selecting your first component in the point, then holding CTRL and double clicking to select the last component in the range. And alternatively, you can also deselect using the same method and the ALT key.

Message 11 of 14

cpzq66
Participant
Participant

I'm glad to see your reply. This function is similar to the point-to-point selection line in uvw expansion. It is very convenient to select lines on non-four-sided models. As others have said, this function is often used. Polygons can now be edited. It is normal to use shift selection at the point level and face level when using non-four-sided faces. However, there is an error when using this function at the line level. It happens to be a frequently used level. This is very strange. It is not like a complete function, which is so for 3dsmax. Rigorous software, I think it should be fixed. The result of course depends on your attitude. Finally, thank you again for your reply.

Message 12 of 14

sean.roberts2EQ7M
Participant
Participant

Thanks for the response, it is nice to know that the dev team is aware.

I would like to point out that the feature still works in 2022.1 - 2022.3.
The video showing it working as intended was recorded in 2022.3.

As such it seems both the new loop selection features and the old shortest path selection features can, and have, work(ed) in harmony.

I hadn't even realized that the bug was only present in edge selection mode, as I never use the feature for poly or vert selections. This discrepancy does give the impression that the feature was marked as deprecated as a motivation to not have to fix it? (previously it was marked as deprecated in 2021.2, now 2022.1, both which are incorrect).

While I understand that you guys have to balance adding new features with fixing bugs, I think avoiding feature deprecation & fixing bugs for things that have been flagged for over a year, is pretty reasonable.

Especially given the amount of 3DS max users that have been using the software for a long time. New features are great, but I think consistency & stability are for more appreciated by the majority of the user base.

I say this without any intended slight, but if I wanted the latest features & tools, I would honestly transition to Blender, given it's opensource nature & massive community of plugin creators.

But I don't. I just want my trusted modelling tools to work. The only reason for upgrading on my end is because of pymax still being developed and us needing the more updated python framework.

But thank you for giving us some insight regardless, it's good to know that you are aware of the issue.

Message 13 of 14

cpzq66
Participant
Participant

Most of the time, it is very convenient to choose lines with this function. In the case of non-quadrilateral faces, it is avoided to choose one by one

Message 14 of 14

infoMG8V3
Explorer
Explorer

Hi Logan,

 

I appreciate the reply! We still hope this will come back on the radar, as it is a feature heavily requested by my team.