How to make pathdeform without distorting the mesh?

How to make pathdeform without distorting the mesh?

Waseem_Dabbas
Advocate Advocate
2,663 Views
7 Replies
Message 1 of 8

How to make pathdeform without distorting the mesh?

Waseem_Dabbas
Advocate
Advocate

I was trying to deform an object on a path using Pathdeform, but it distorts the mesh, is there any way I can keep the mesh as it is without distortion?  

Capture2.JPG

0 Likes
2,664 Views
7 Replies
Replies (7)
Message 2 of 8

CAMedeck
Advisor
Advisor

Are you animating this, or will it be static?

If static, try out the Spacing Tool. 

 

Animated, you may need to add some point helpers animated on a spline, link your object to one and use a look-at controller to point to the next point.  I can go into more detail if you need.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 3 of 8

Anonymous
Not applicable

The new Path Deform in 2021.3 has an option to Preserve Form per Element. Maybe an alternative? 

 

pathDeform.JPG

0 Likes
Message 4 of 8

Waseem_Dabbas
Advocate
Advocate

I didn't update to 2021.3 yet, but I will tell you when I will, thank you very much.

0 Likes
Message 5 of 8

Waseem_Dabbas
Advocate
Advocate

I will make a static render for now, but it may will be animating in the future.

The spacing tool works fine with me, except for some objects that rotate themselves I don't know why

 

Capture.JPG

I can solve it manually but it will be difficult if there are hundreds.

 

 The other method that you told me about was not so clear to me, could you tell me more detail or send me a link that talks about it will be very helpful.

 

Thank you very much

0 Likes
Message 6 of 8

CAMedeck
Advisor
Advisor

I made a few attempts at a test scene with a couple different methods, but they all tend to fail as the helix gets too tight in the center.  I would recommend searching for a tutorial on making an animated chain in 3ds Max.  There are several out there with different approaches and limitations, and you'd have to figure out which would work best for what you have in mind.  

 

The method I initially had in mind involved animating your first link (L1) with a Path Constraint.  Then create a clone (L2) and move it back on link length.  Apply a LookAt Constraint to L1 and have it look at L2.  You'll need to have your pivot point at the end of the link nearest the end of your path.  So the front of L1 will be constrained to the path and the back of L1 should be aligned to the pivot of L2 right behind.  Repeat this process as necessary.  But like I said, the spacing doesn't hold up as the helix gets very tight.  I feel there's likely a better method for you.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 7 of 8

Waseem_Dabbas
Advocate
Advocate

I was trying your method, and it works pretty well, I'm going to avoid going into the center of the helix at some point, it's not a problem, except for 1 thing, the object changes its direction at some points, I couldn't figure out the reason..

may this video show the problem?

 

 

 

0 Likes
Message 8 of 8

CAMedeck
Advisor
Advisor

I believe that rotation is from the Look-at controller.  I'm no expert on it, but I believe there is a setting in there that can be adjusted to prevent that.

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes