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09-29-2019
03:54 PM
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As a way to educate myself on 3ds Max modeling, I have assigned me some tasks. The latest one is to create an object such as the one below.
I figured out what seems to be the easiest way: A tube plus a taper modifier.
Now, I would like to learn how to do it in another way, by starting with a solid cylinder/cone and digging a hole into it (extrusion? face extrusion?).
TIA
Solved! Go to Solution.