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How to close hole in mesh and fill with surrounding texture

How to close hole in mesh and fill with surrounding texture

theglob
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How to close hole in mesh and fill with surrounding texture

theglob
Explorer
Explorer

This is a mesh from a photogrammetry scan where I deleted cars. How do I fill in the holes and include the surrounding texture of the street?

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dmitriy.shpilevoy
Collaborator
Collaborator

Easiest way would be to use rapid tools.

Search for "rapid tools 3ds max". Download and install one for your max version.

Then use rapidQCap.

 

Depending on topology you might want to relax the hole border a bit before capping, it really works better with rounder openings. After capping relax area a bit larger than where your hole was to get rid of possible self -intersections.

Cap will be flat, so you might want to softselect that area vertices and apply noise modifier.

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Message 3 of 4

MartinBeh
Advisor
Advisor

Since this is photogrammetry data you could close the holes in the usual way, e.g. by using a Cap Holes modifier, or manually by selecting borders in EPoly and running the Cap command. Once the geometry is nice, I would export the data back into the photogrammetry software and re-run the texture generation (Agisoft and RealityCapture allow you to do this, for example).

 

But if those holes were created to cut out cars, the original texture will also contain the car colors, so none of this will really work until you do some kind of texture synthesis/cloning/retouching to paint over the "car colors" in your photogrammetry textures...

 

PS: Maybe this is helpful? https://www.youtube.com/watch?v=w0zvcqF9CmM

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Message 4 of 4

CAMedeck
Advisor
Advisor

Closing the gap can be easy, but filling it with the appropriate texture can be tough.  Part of it depends on what your texture maps look like, and how they are mapped to the object.  It might be as easy as painting out the cars in the texture with an asphalt look, or rubber stamping some of the existing texture.  But the UV coordinates may not line up on the new faces, and you may want to create a new material for those areas and custom UV just those filled spaces.

Chris Medeck
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