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Chamfer modifier never working properly, can it be fixed or there are alternative ways?
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Hello.
I have a model, to which I want to apply chamfer, to create smooth, rounded edges.
It does not work properly, always creating wrinkles and inverted outlines on the some of the edges (picture attached). This happens whenever I select whole object or only one of sides. It is not geometry issue, because say, MeshSmooth modifier to same object works fine, without creating anything extra along these edges.
So is there any way to fix the chamfer operation, or maybe there is another alternative to create smooth, rounded edges of complex geometry models?
Thanks in advance.