You could clean up your Pattern and reduce it down to a plane and try to use the 'Conform' function from the Edit Poly Tools. Then once "conformed" you could extrude and bevel. But I think there is a better way.
Try this. Some of the steps below may take a long time so be patient while they calculate. Some of them took 5-10 minutes and I have a fairly strong machine:
1. By the time the object 'Pattern' gets to the top of the stack it's extremely messy with lot's of errors. So, start working on this lower in the stack and add the bevel, shell and other stuff later. Get it back to a spline that you've optimized. It's important to work with clean and error-free meshes when you start getting complicated.
2. Use the 'Normalize Spline' modifier and make the spline cleaner and more organized.
3. Weld to make sure there are no coincident verts
4. Go to 'Itoosoft.com' and get the free 'Glue' modifier. Read the documentation on how to use and install it.
5. Select your spline and 'Glue' it to the 'Sphere001'. It will create a copy of the spline perfectly on the surface of the sphere. Play with the settings to get a good tranfer and copy.
6. Maybe 'Nomalize Spline' again so it has fewer verts which will make things go faster.
7. Put a 'Shell' or 'Edit Poly' on the new spline and extrude it.
8. Now do your bevels or whatever else you need to.
I've attached the file I played with. Since you are new to Max I assume you are using 2025. That's what's attached.
I hope it helps.
Rob Holmes

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3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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