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06-03-2020
11:26 AM
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OK, this might sound weird, but I'm trying to take my 3d model with textures, and 3d print it as a statue. But without the color (texture) of course the model is indistinguishable.
Is there a way to make the texture alter the mesh so that details like eyes, fingernails etc., are mesh geometry? I'm assuming I will need to convert the texture to some kind of grayscale mask, and then do something like a heightmap, but I'm at a loss.
Anyone know how to get detail in geometry from the textures?
Solved! Go to Solution.