How do I clamp texture coordinates on OBJ export?

How do I clamp texture coordinates on OBJ export?

Anonymous
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How do I clamp texture coordinates on OBJ export?

Anonymous
Not applicable

I need to export as a wavefront OBJ, but when I look at the texture coordintes in the object file they are not between 0 and 1 which is needed by the renderer im using. Im not an expert on this (im learning) and texture coordinates im sure are supposed to be in range 0 - 1?

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BenBisares
Autodesk Support
Autodesk Support

Would probably need to have a copy of the 3ds Max scene to be sure but generally you could do the following:

 

  1. Add a "Unwrap UVW"
  2. In the modifier click on "Open UV Editor..."
  3. Assuming the UVs are already to your liking, select the UVs and scale them down so that they fit in the 0-1 UV space

UVSpace.png



Ben Bisares
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