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How do I clamp texture coordinates on OBJ export?
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12-22-2020
05:12 AM
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I need to export as a wavefront OBJ, but when I look at the texture coordintes in the object file they are not between 0 and 1 which is needed by the renderer im using. Im not an expert on this (im learning) and texture coordinates im sure are supposed to be in range 0 - 1?
