Horrible camera perspective rotation

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I've been using 3ds for almost three years now, extensively. Since day one I have thought the same thing, the camera is absolutely horrible but since I could never find anyone else complaining about roughly the same aspect of the camera I just mostly dealt with it.
The problem is basically what the camera decides to rotate around (when you click and hold middle mouse + alt). I don't know how the application decides whether to rotate around the scene or the object in front of you/object selected but it seems absolutely random. From what I've gathered the camera has a kind of pivot point around which it rotates. This pivot point is wherever the center of the screen is so if you're looking at an object and if you did a raytrace from the center of your viewport and it actually hits the object then voala it will actually rotate around it. Say you had an elongated model that spans far from one end of the scene to the other and then try to pan to one end, if the center of the screen happens to be a pixel off the object well then bye bye because your camera is now miles away from the object so press Z to center the camera then do more panning then zoom in then rotate and goodbye again.
Is there an option to disable this horribly made adaptive camera rotation? It's especially annoying when working with long models or small models.