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3ds Max 2025 is not prioritizing the selection of front/visible edges in the viewport, making selections of hidden edges.
Solved! Go to Solution.
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3ds Max 2025 is not prioritizing the selection of front/visible edges in the viewport, making selections of hidden edges.
Solved! Go to Solution.
I've had this happen as well and usually resort to turning on 'backface cull' until I get finished. Then the issue may not happen again for a long time. I don't know what triggers it to start misbehaving but often backface cull will allow me to keep working. Also, working in wireframe display mode often helps me click on exactly the edge I need.
Rob Holmes
Maybe
nitrousgraphicsmanager.HardwareHitTestEnabled=true
makes a difference for you?