Edit several meshs at the same time ?

Edit several meshs at the same time ?

Anonymous
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Message 1 of 12

Edit several meshs at the same time ?

Anonymous
Not applicable

Hi,

 

How to edit several meshs at the same time ? for exemple a house, how to move a single wall with her windows if all the walls are in one object and all the windows are in another one. With "Edit mesh" I can edit only the walls or only the windows but not both together.

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Accepted solutions (2)
2,450 Views
11 Replies
Replies (11)
Message 2 of 12

kgokhangurbuz
Advisor
Advisor
Accepted solution

Hello;

 

You can simply use the Attach the different geometries under your Editable Mesh / Editable Poly options, and then select all the sub-sections such as vertices of your wall along with your window (with your example), and modify and / or transform them together.

 

Regards;

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Message 3 of 12

Anonymous
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Hi kgokhangurbuz, and thanks

 

You mean that in architectural modeling (if I want to easily correct my geometry if necessary) I have to create a single object (all walls, windows...) ? In fact I don't work in Max for that, I import geometry from Archicad (.obj), but I want to understand, because sometimes I need to correct geometry in Max. I know that many Max users for architecture create modeling in Max. How can they create and correct that, when the building is very complex ?

 

regards

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Message 4 of 12

rendermaster
Advisor
Advisor

there are lot of ways how to handle modelling of a complex building, some are:
1. layering - you can assign layer to the object, freeze or hide them if not necessary
2. isolate - you can isolate the object temporarily and or hide other object so you can focus working on a particular object
3. detach / attach you can detach the object in case the whole model is one.

best is focusing and organized work flow, focus on the area you are working with and organized those models.

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
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Message 5 of 12

Anonymous
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@rendermaster wrote:

2. isolate - you can isolate the object temporarily and or hide other object so you can focus working on a particular object


Thanks. When I isolate an object in perspective or orthographic view, the display of the object is optimized on the screen. Is there a way to keep the same display, as in camera view (not optimized) ?

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Message 6 of 12

Fadhil_Farook
Collaborator
Collaborator

What's "optimized view" ? It would be helpful if you post a picture of your model before isolating and after isolating in order to understand your point.

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Message 7 of 12

Anonymous
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@Fadhil_Farook wrote:

What's "optimized view" ? It would be helpful if you post a picture of your model before isolating and after isolating in order to understand your point.


I mean that the zoom is optimized on the window and it is sometimes very disturbing. If I zoom on an objet, then I isolate it, the display is zoom out, the entire object is displayed, and I want to stay on the first display.

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Message 8 of 12

rendermaster
Advisor
Advisor

yes the scene view will be optimized, just scroll your mouse to zoom in and out to your object. theres no way we can maintain the view you want without using camera on the scene.

 


Ronel Katigbak Pabico

3D Generalist / Animator / Renderer/ Graphics Designer

Autodesk Student Ambassador Platinum
YouTube Channel l Linked l Facebook l Blogs

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Message 9 of 12

Fadhil_Farook
Collaborator
Collaborator
Accepted solution

You can do what @rendermaster, said ie. create a camera by pressing Ctrl + C before isolating, when you're in your preferred view. You can delete the camera later if you want to.

 

Alternately, you could have two perspective views instead of just one and then isolate the preferred object in one of the perspective viewport, so that the 2nd perspective view will remain in the same zoom level.

 

 

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Message 10 of 12

Anonymous
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@Fadhil_Farook wrote:

Alternately, you could have two perspective views instead of just one and then isolate the preferred object in one of the perspective viewport, so that the 2nd perspective view will remain in the same zoom level.

This is a good idea. I have tried.

 

Thanks to all, kgokhangurbuzrendermasterFadhil_Farook

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Message 11 of 12

kgokhangurbuz
Advisor
Advisor
Hi @Anonymous;

You can select an object, right click, and click Hide Unselected instead of isolate selection command.

This will keep your current view zoom, without optimizing it as Isolate selection.

Kind regards;
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Message 12 of 12

Anonymous
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@kgokhangurbuz wrote:
Hi @Anonymous;

You can select an object, right click, and click Hide Unselected instead of isolate selection command.

This will keep your current view zoom, without optimizing it as Isolate selection.

Kind regards;

A good tip only when no one object has been hidden before, because when we display objects again, all objects come to be displayed. Thanks

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