Cube polygons coming in wrong

Cube polygons coming in wrong

Anonymous
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Message 1 of 3

Cube polygons coming in wrong

Anonymous
Not applicable

      Hello! I am new to this software and have bought it to familiarize myself with it. I am already fluent with many of the basics in rendering, animating, and especially modeling. However, I have come across an annoying problem. My much younger sibling snuck onto my computer while I was in the shower and admitted that he tampered with Maya. One thing he seems to have messed with are the cube polygons. Whenever I bring one in, it enters the scene elongated along the X axis- and in the "transform attributes" tab the scale remains untouched at 1.000. It is worth mentioning that setting the X axis scale level down to .100 transforms the shape into an actual cube, meaning the scale seems to be 10 units above its normal form. Every cube comes in like this, even after I have restarted both my computer and Maya a few times. Google does not seem to be giving me any direct answers. Can somebody please help me?

 

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PROH
Advisor
Advisor

Hi. This is a 3dsMax forum, so I believe you'll have a much better chance for getting help, if you post this in the Maya forum.

 

Best luck

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

Message 3 of 3

Anonymous
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Thanks for pointing that out... That explains a lot!

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