Message 1 of 2
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have a rigged model of a space ship with symmetrical landing gear with wheels for left and right.
I need to create UVs and materials for the landing gear parts. Due to texture budget I would need use same texture for both L and R, knowing that it will be mirrored.
Normally I would unwrap one of them and use symmetry modifier to copy them over. But this one has complex rig in it and I would very much like not to touch the geometry.
Is it possible somehow not touch the geometry but just copy the UVs over? How would you guys go about doing this?
Solved! Go to Solution.