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I can't remember if this is possible with the native MAX toolset.
I know I can Conform one editable poly object onto the surface of another object (terrain for example).... but is there a way to conform a spline onto a terrain and end up with just the spline... not an editable poly?
Basically... I want to 'Conform' a spline.
Thanks!
Sincerely,
Mike Truly
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Truly Media
www.trulymedia.com
Mike Truly
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Truly Media
www.trulymedia.com
Solved! Go to Solution.