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Chain simulation.

Chain simulation.

raymondwganderson
Advocate Advocate
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Message 1 of 8

Chain simulation.

raymondwganderson
Advocate
Advocate

Hello Folks,  Been doing a few tutorials on Max chain simulations using the gravity function,  Have got up to speed with a straight chain falling down to the ground,  now I would like to know if it is possible to have a chain that is along a path do the same  ie a curved chain falling to the ground. I have tried everything to get this but no luck, there appears to be no tutorials on Youtube showing a curved chain falling to the ground, they all show a simple straight chain.  I am not even sure if it is even possible to do what I need hence the post on here.

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Message 2 of 8

3dtasarimokulu
Advocate
Advocate

you can use massFX, it isnt a plugin.

Message 3 of 8

raymondwganderson
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Advocate

 

 

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Message 4 of 8

raymondwganderson
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Advocate

 @3dtasarimokulu  Many thanks, I shall have a try.👍

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Message 5 of 8

MartinBeh
Advisor
Advisor

Do you need a full chain simulation, i.e. with every chain link moving independent of each other, or would a rope simulation be sufficient (i.e. the chain links would always touch each other but align to the rope)?

Martin B   EESignature
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Message 6 of 8

raymondwganderson
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@MartinBeh   Thanks for the reply, I would prefer to be able to do the most realistic one. although the rope one would suffice  [ especially since I have no idea how go about any of them ] 

Cheers.

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MartinBeh
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Advisor

@raymondwganderson wrote:

@MartinBeh   Thanks for the reply, I would prefer to be able to do the most realistic one. although the rope one would suffice  [ especially since I have no idea how go about any of them ] 

Cheers.


Some pointers for setting up a rope simulation:

Once you have a good rope animation (i.e. a spline that moves the way you want it), you can use that rope spline as the target for a Path Deform modifier applied to your chain mesh - or (probably better) you use the spline as the target for the Array modifier, which generates your original straight chain links.

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
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Message 8 of 8

MartinBeh
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Advisor

PS: Also found these on how to do a chain in MassFX: 

https://www.youtube.com/watch?v=SyuYnJD97j0

https://www.youtube.com/watch?v=tTMV9t4uulw

 

I have to admit that I did not trust MassFX to do this well, with a full setup of individual chain links, but it seems to actually work (I had to increase the simulation substeps from 3 to 10 to avoid the chain links from losing connection to each other)

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
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