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Blurry and jagged edges on reference image plane

Blurry and jagged edges on reference image plane

Anonymous
Not applicable
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5 Replies
Message 1 of 6

Blurry and jagged edges on reference image plane

Anonymous
Not applicable

Hello,

 

I am trying to set up reference image on a plane but when I super-zoom that textured applied plane, it looks blurred and edges look jagged. 

 

Image Resolution is  2500 x 1000 pixel, I am creating plane admeasuring 250 cm x 100 cm, after that, I am creating standard material in the material editor, dragging standard material under scanline renderer and defining reference image as a bitmap, and once I assign that material to plane it starts looking blurry and jagged. 

 

Can someone please tell me, am I doing something wrong? or do I need to change any settings? 

 

My Machine Specs: i7 Quad Core, 32 GB ram, 4 GB Nvidia Quadro graphics

 

 

Please refer attached screenshot. 

 

Thanks in advance.  

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Accepted solutions (1)
7,161 Views
5 Replies
Replies (5)
Message 2 of 6

bob.bernstein
Collaborator
Collaborator

Look in the views drop down...."show materials in viewport as..."  and then you can set "realistic with maps" or "shaded with maps", whichever works better for your process. 

Message 3 of 6

Anonymous
Not applicable

Thank you for reply Bob, 

 

I tried that too but it did not work.  I have attached the ref file can you please check in your 3Ds Max whether is it showing the correct unblurred image.

 

Thanks.

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Message 4 of 6

bob.bernstein
Collaborator
Collaborator

Hi Mandarr...

 

All digital images will reach a point of jaggy's (aliasing) when zoomed in far enough.  I find similar jaggy's as you did, however, I will point out that the improvement in the sharpness of the image was notable when changing the views menu to show realistic materials with maps.  Still jaggies are present.  Limitation of the source imagry and the level of zoom you are attempting.

 

Question is:  Why do you care?  I could easily model this object using this image.

 

The attached is your image on a box within max.

 

Bob

 

PS.  I used the sharpen edge filter once, and the general sharpen filter once on the image, no noticeable change.  

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Message 5 of 6

Anonymous
Not applicable

Thank you, Bob, for checking the image.

 

Same image, same zoom level outside 3Ds Max but both showing different results. 

 

I am just 45 days old in this application, learning it from the scratch. This is the third time I have encountered this issue and sometimes it also resulted in crashing 3Ds Max too (apparently, an update fixed the crashing issue). I  thought it's better to correct any mistake I am committing which is resulting in jagged edges. 

 

I have been working on the model without any problem except this issue.

 

Thank you for your time and efforts. In future, if you find any solution please do post it. 

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Message 6 of 6

Fadhil_Farook
Collaborator
Collaborator
Accepted solution

Increase the Maximum Display Resolution as show in the attachment. You can set it to something like 1024 or 2048 or 4096 pixels, but the overall results depends on the Resolution of the image that you're using. If your image has a resolution of 1024 x 1024 pixels, then there's no point in setting your TEXTURE DISPLAY RESOLUTION to 2048 x 2048 pixels.

 

EDITED: To open viewport configuration, press ALT + B  

 

Hope this helps.