Message 1 of 5
Apply vertex local pivot to object
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Is there a way to set the pivot for the object, based from that center vertex? I can position the pivot to that vertex with the snap function, however - it does not copy it's rotational axis.
The end thing I'm trying to do, is attach other objects based off that center vertex with it's rotation set, so I can move the objects along that coordinate system. I tried switching the coordinates, between "local, world, parent, pick", etc... but that doesn't seem to change the rotation gizmo, altering the angle of the x,y,z axis.
If this question is reduntant, please excuse me I am learning and got confused and overwhelmed by searching for this myself.