Adding a light object to an existing instance
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello! New member here!
I've been googling, youtube-ing, and chatgpt-ing this question but pretty stumped.
Primary issue: I have model built in SKP of a retail store. I was hoping that importing an SKP would automatically create an instance of the object in 3DS but it didn't. So I created an instance of the canned lights all over the store.
Only to realize I forgot to add an object light to that instance. I thought I could just add it to the instance later, not realizing how difficult that would be.
At the moment, I just re-created more instances of lights. But I come from a SketchUp background, which is very easy to copy and paste things in and out of components and groups. I was just wondering if there was a way to do it just as easily in 3DS.
The goal is that in case I want to move the light objects around (they're on a track), I don't have to move two different objects.
In the attached image, I want to add the arnold light to the canned light instance.
Auxiliary issue: I'm also having trouble figuring out how to organize groups, it seems really hard to add and remove stuff to existing groups. And explode, detach, and ungroup all do the same thing.
Thank you so much in advance!