I have 2 exactly the same meshes in a scene, one i scaled by using the gizmo but i dont remember how much. I have the exact numbers in Absolute:Local.
The numbers are the same since i scaled uniformely i think. Im just wondering, can i copy and paste the numbers from the Absolute:Local to the x,y,z Absolute:Local?, since its the same number will it count as scaling uniformely right?
If the x, y, and z values shown in the ScaleTransform Type-In box are the same then the scaling is uniform.
Also how exact can 3ds max scale?, how many digits can you scale to?, is it only hundreths (.00x) or possible to scale even more manually?
This is a more difficult question to answer. 3ds Max has a double precision data base. This means that the precision of coordinates is limited to 1 part in 16,777,216 (2^24) or about 7 significant figures (which is not the same as 7 decimal places). As an object moves further away from 0,0,0 the absolute precision stays the same but the number of decimal places decreases. YOu can examine this effect by going to Customize, Units Setup..., and then System Unit Setup. There you will see if you are 1 unit from the origin the precision is 0.0000001192

However, if you move 100,000 units the decimal precision is reduced to 0.0078125.

The absolute scaling of an object is not limited to hundredths (which is 0.0x) or thousandths (0.00x). Note that the scale command uses 100 for full size not 1. So 1 represents a scale of 0.01 or one-one hundredth. You can see more decimal places in the scale command if you first (before scaling) increase the Spinners Precision at Customize, Preferences, General.
lee.minardi