3DS MAX TO UNREAL ISSUE

3DS MAX TO UNREAL ISSUE

Anonymous
Not applicable
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Message 1 of 4

3DS MAX TO UNREAL ISSUE

Anonymous
Not applicable

So, I have exported my scene as an FBX. When I open the exported FBX in windows 3d viewer everything is in the right positions. However, when I import that FBX file into Unreal everything is not in place. What can be causing this? Thank you.

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Message 2 of 4

Fadhil_Farook
Collaborator
Collaborator

Check that you've RESET XFORM before exporting your meshes. Also make sure that your Pivot points for each Object is at right place. Ideally an object should be exported from X= 0, Y= 0 and Z = 0. Meaning your object should be exported when it's at these coordinates (see attachment -1).

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Message 3 of 4

Fadhil_Farook
Collaborator
Collaborator

Check that you've RESET XFORM before exporting your meshes. Also make sure that your Pivot points for each Object is at right place. Ideally an object should be exported from X= 0, Y= 0 and Z = 0. Meaning your object should be exported when it's at these coordinates (see attachment -1).

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Message 4 of 4

Fadhil_Farook
Collaborator
Collaborator

Sorry, the post was duplicated.

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