In vfx we need to cut a lot of objects. the updates on proobolean are always welcome, but we miss a basic feature most other software has. a Voronoi fragmenter.
Sure there is plenty of scripts doing so in 3dsmax, but I will like a solution from 3dsmax, that runs as a modifier, and we can procedurally modfiy it with other modifiers. And obviously fast and accurate.
Imagine you can add a deformation to your object with displacement, then the "voronoi frag" modifier, then again the same displacement you apply first but inverted, so you have a nice non regular voronoi fragture. Also voronoi keeps selection on frags, and you can add a delaunay triangulation (we dont have that neither on 3d surface and will be awesome to have), and then apply a normal displacement to add detail to the cuts.