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volume select attribute switch/activator

volume select attribute switch/activator

Not sure if this is something i overlooked in max since i started using it years ago but i often wished for something like this.

Basically it would behave like a volume select which would look through a list of given object and would switch their attribute

properties as it gets within a certain radius.

 

-- per example i have 100 lights in the scene i need to animate on sequentially, i would just create a gizmo, input the lights list and say turn light on when the gizmo is within a given radius of the light, then just animate the gizmo going over the lights i want on.

 

what would be even better would be to control stack elements individually or even be able to trigger animation sequences based on proximity. i know it is all doable with tp per example but if it was built-in max it would make the animation process a lot faster... at least for me.

2 Comments
michael_spaw
Autodesk

Thanks for the idea.

 

-Michael

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

 

electrotoast_old
Community Manager
Status changed to: Future Consideration
 

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