Hi Guys, I have been working in the game industry for a while already and I have always used 3ds max due it was the best autodesk software ment for this industry, nowaday it really feels like its getting behind and obsolete, for example in the game industry manage the texel density of every UV island is very important and max uv editor in 2021 still can't show the texel density of an island, is it really that hard to develop that feature or to realize that it is needed? other less significant stuff but still important is that we need a better and faster uv packaging, it will be great is Autosdesk 3ds max team would take a look at RizomLab, just a few videos in internet,and they see what this tool can do with UVs, and then have some idea of the industry standars for UV-Editors in 2021 and try to develop a couple of these features in 3ds max.