Hi, as a Character modelling I'd like to suggest some few things that I miss the most.
Symmetry as a turn ON/OFF on edit poly, it will help a lot to fix models with UVs and final topology, the current symmetry as a modifier doesn't allow to keep with the same UV's and we need to do extra work. I've been using transmographier to help, but it doesn't work if u need to change the topology
PolyDraw - Extend with Symmetry, it will help a lot do the retopology, right now we can use the symmetry modifier but we actually can't smooth in the center, so we need to convert to editable poly to relax the middle, it's time consuming and we need to do it few times until the retopo is finished
Transfer vertex count - I miss that so much while I'm working with blend shapes, the back and fourth max to zbrush usually breaks the polycount and there is no way to recover it on Max, I've been using Maya for it, and something similar would be awesome
Unwrap UVW - It would be amazing to be able to do the UV's without being a modifier, sometimes we need to insert a loop to make it works, and we need to transform to editable poly, insert, and then unwrap again, it's so much time consuming
Thank you y'all
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