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Symmetry / PolyDraw Extend / Trasfer Vertex count - Character Modelling Improvements

Symmetry / PolyDraw Extend / Trasfer Vertex count - Character Modelling Improvements

Hi, as a Character modelling I'd like to suggest some few things that I miss the most.

Symmetry as a turn ON/OFF on edit poly, it will help a lot to fix models with UVs and final topology, the current symmetry as a modifier doesn't allow to keep with the same UV's and we need to do extra work. I've been using transmographier to help, but it doesn't work if u need to change the topology 

PolyDraw - Extend with Symmetry, it will help a lot do the retopology, right now we can use the symmetry modifier but we actually can't smooth in the center, so we need to convert to editable poly to relax the middle, it's time consuming and we need to do it few times until the retopo is finished 

Transfer vertex count - I miss that so much while I'm working with blend shapes, the back and fourth max to zbrush usually breaks the polycount and there is no way to recover it on Max, I've been using Maya for it, and something similar would be awesome 

Unwrap UVW - It would be amazing to be able to do the UV's without being a modifier, sometimes we need to insert a loop to make it works, and we need to transform to editable poly, insert, and then unwrap again, it's so much time consuming 

Thank you y'all

2 Comments

Maya has the nice symmetry mode that supports all its modeling tools. This doesn't eliminate the need of a Symetrry modifier but on contrary is a complementary one.

Leorezende
Explorer

Exactly Orphydian, it would be amazing

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