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Spline normals travel across modifiers

Spline normals travel across modifiers

On spline overlap we have this "use normals (if present)"  Thats cool if we create the spline with a freehand tool over an object.  The problem is that if we create after a freehand a normalize for example,  this normals dissapear. Can we make this normals consistent, even if we create modifiers in between?

 

 

2 Comments
electrotoast_old
Community Manager
Status changed to: Future Consideration
 

I've included this idea on my compilation of Spline procedural handling ideas. Pls support this and other great suggestions:

[Splines] Improved procedural handling through both updated and new modifiers

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