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Spline Modifiers for MCG

Spline Modifiers for MCG

Pretty simple, we have MCG Spline Shapes, but the real power would be for making MCG Spline modifiers.  At the moment we end up with having to effectively duplicate the object linking to another object rather than just stacking up modifiers.  Spline modifiers exist in Max already so it wouldn't break any workflows, and some interesting things like splines could be extracted from poly object as a modifier to change the type. 

6 Comments
michael_spaw
Autodesk

Great Idea +1

 

Thanks

 

-Michael

Kelly_Michels
Autodesk
Status changed to: Future Consideration
 
HenningKrol7396
Contributor

I just discovered to my surprise that in max 2019 with all its new MCG power and spline nodes you cannot simply modify spline data. A big hole for me at the moment.

What's the status on the consideration at the moment? 🙂

HenningKrol7396
Contributor

 

Are there any news on this?

HenningKrol7396
Contributor

 

Still considering?

nguyenquocdungvl
Explorer

waiting too long

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