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Skin "Exclusive" button

Skin "Exclusive" button

A button that binds vertices exclusively to selected bone/envelope (reverse exclude but with less vertex selecting). The name may be too close to the first button, so maybe something like "Only include" could work.

 

Middle button with a circle around (or circular brackets).

benjamin4MQAH_0-1696489099821.png

 

Other users have mentioned how slow this "masking" becomes as the mesh gets more complex. I use this feature a lot in combination with envelopes but it feels very underdeveloped.

 

Other modes of masking could be "Contained Element" where only vertices of a single submesh Element/hull is included/excluded. This would be great for hard surface skinning.

 

1 Comment

makes sense!

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