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SKIN MORPH IMPROVEMENTS

SKIN MORPH IMPROVEMENTS

Skin morph while being very essential for character rigging in max, it lacks some basic tools that would ease the general process of editing morph deformations within the modifier.

How about adding some more of the edit poly tools we already have in max?.

edit poly and freeform, actually.

 

Also, it would be nice if we can see "soft selection" in the native colors as we have in graphite modelling.

 

Basically, updates to skin morph in functionality and ease of use would be much appreciated.

1 Comment
shawnolson
Alumni
Status changed to: Archived

We need more specific requests for ideas. This is too vague. Please consider re-posting a new idea with a very specific, concrete idea. If possible, break each feature you would like into its own idea.

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