Skin morph while being very essential for character rigging in max, it lacks some basic tools that would ease the general process of editing morph deformations within the modifier.
How about adding some more of the edit poly tools we already have in max?.
edit poly and freeform, actually.
Also, it would be nice if we can see "soft selection" in the native colors as we have in graphite modelling.
Basically, updates to skin morph in functionality and ease of use would be much appreciated.