Such as in Mayas UV Editor, I suggest adding a button in 3ds Max UV Unwrap so that we can see in blue and red the flipped and non flipped UVs. Yes I know there is an alternative way of doing this but it isn't as easy as just pressing a button and having it displayed in the editor. This was one of the main features i liked about Mayas UV Editor as I would always have overlapping uvs sharing the same uv space, and for baking high to low I would need to offset the flipped uvs by 1. In Maya with this feature it is easy to distinguish what needs to be offset and what doesn't, it is the opposite in 3ds Max. I really hope this feature is added in the future as I have spoken to a few people who would like this feature just as much as myself, and im sure it wouldnt be hard to implement.
Thoughts?