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Separate Transform node in Material Editor

Separate Transform node in Material Editor

All the parameters for map coordinates in a separate node so I can load a bitmap in as a node the choose to rotate or tile it in a separate node.

1 Comment
RGhost77
Advisor

This idea well described also by Neil Blevins http://www.neilblevins.com/cg_tools/wishlist/3dsmax/wishlist_coords.htm

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