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Scene Explorer - Layer Explorer Floating Panel position to be stored in maxstart

Scene Explorer - Layer Explorer Floating Panel position to be stored in maxstart

 

Please can we make the Scene Explorer - Layer Explorer Dialog Box behave the same way as all the other dialog boxes, ie. its position is remembered for future opening ?

 

Other floating dialog boxes, including the Render Dialog box, the Material Editor, Enviroment, Effects, etc etc all remember their last positions when they are reused or when 3DS Max is started.

 

The Scene Explorer - Layer Explorer floating Dialog box doesn't remember its last placed position so each time you close and open it, it starts life in a completely different position to the one where you last put it.

 

Maybe that has to go in the maxstart file ?

 

Very frustrating when working on a scene and you prefer to close / open the Scene Explorer, only to have to move it first every time..... 

 

Drives me a little nuts and wastes time.

 

 

 

 

 

Many thanks.

6 Comments
Kelly_Michels
Alumni
Status changed to: Future Consideration
 
Anonymous
Not applicable
I'm using max 2016 and this is super annoying since I'm constantly opening and closing max throughout the day. This window is super buggy and is always closed when I open max, unless I delete my ini file and reset completely, but I find I do this too often and lose my custom settings.
JezEmin
Collaborator

Autodesk claim this has been implemented, but it isn't......

electrotoast_old
Community Manager
Status changed to: Under Review
 

I know that the best practice is to make isolated suggestions instead of more general ones but there are lots of small but very handy ideas here on the forums that could very well pass under the radar and not given enough credit if taken alone in regards to the Scene Explorer and Layer Explorer bigger picture. Therefore Ive made a robust compilation of some directions in which the Scene Explorer can be improved and included this idea as well.

 

[Scene Explorers] Improved design and functionality

Bump!

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