I'd really really like a road tool implemented in 3d studio max. We're dealing with sloped roads with fills/cuts, intersections, curbs, etc in landscapes all the time. The whole archviz community is screaming for a road function, and currently we have to fall back to bad 3rd party plugins that doesn't really do the job dynamic enough.
Why is it so easy making roads in Cities:Skyline and not in 3d studio max? Autodesk, please remember that civil view is not enough. We're not working with Civil 3d. We're combining realism and engineering with creativity, so we need flexibility with the tool. A road tool where you can change parameters for just about everything, just like the stair tool. The road needs to conform/blend with the terrain with any given cut/fill angle/distance parameter, with a 0-100% priority between terrain conforming to road or road conforming to terrain.
Take a look here:
https://www.youtube.com/watch?v=FxaozEap4-A
And you'd bet that when you finally have made that road somewhat realistic, your landscaper, client or engineer tells you that the road has to be moved a bit, or the slope has to be in another angle, or the road is coming in from the other direction because of some regulation or clients wish. Legitimate hours to invoice for, maybe, but we have got customers in the waiting line for the next projects coming up. Road is a massive black money hole. Projects with roads are always hard, and the same problem keeps showing up: A lack of a good road tool in 3d studio max.
If it's impossible to make, I'd like to hear the argument. Autodesk will go a huge step ahead of competitors with a tool like this.
I made this suggestion a year ago too. It got some kudos, but it's gone from this site now, don't know why it has been removed.