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Reform Material Editor

Reform Material Editor

Please make a bit more effort in user requests asking for fixing old bugs of the software. Now I'm talking about Material Editor, which has a lot of problems. Just to mention a few:

 

- Several map types have unusable preview in their Material Editor node, when their UV coordinates are being used as "Real World Scale". For example Color Correction, Composite, etc. (See attached picture.)

- Custom sample object still not available. The bug has been reported years ago. See attachment.

- Procedural maps do not display properly in the viewport in 2019? Are you kidding?

- Compact and Slate material editor have different Options window. I have to switch to Compact to see all the available options, for example "Sample object size".

- I could imagine a bit more user-friendly functionality, for example in the topic of wiring parameters together. If I select multiple Bitmaps, I would like to be able to add a Bezier Float for example to their texture "U tiling" collectively, now I can only wire the Controller to the maps one-by-one. 

 

maps display scalemaps display scalecustom sample object missingcustom sample object missing

 

3 Comments
3Danith
Participant

 In slate material editor, right-click on material > Preview Object Type > Choose show as box, cylinder or sphere. Some features are in right-click.

Anonymous
Not applicable

Unfortunately, since the 2012 version we have not seen the possibility of customizing the object of the material editor, the versatility of this option is very useful in certain materials that require more visualization of the result, I hope and pay attention to solve this problem that has affected those who used to use this possibility to customize our program environment, is there no will to solve it or do not know how to do it?

Which of these still in max 2024?

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