Please make a bit more effort in user requests asking for fixing old bugs of the software. Now I'm talking about Material Editor, which has a lot of problems. Just to mention a few:
- Several map types have unusable preview in their Material Editor node, when their UV coordinates are being used as "Real World Scale". For example Color Correction, Composite, etc. (See attached picture.)
- Custom sample object still not available. The bug has been reported years ago. See attachment.
- Procedural maps do not display properly in the viewport in 2019? Are you kidding?
- Compact and Slate material editor have different Options window. I have to switch to Compact to see all the available options, for example "Sample object size".
- I could imagine a bit more user-friendly functionality, for example in the topic of wiring parameters together. If I select multiple Bitmaps, I would like to be able to add a Bezier Float for example to their texture "U tiling" collectively, now I can only wire the Controller to the maps one-by-one.
maps display scale
custom sample object missing