1. Rewright all single-core tools and modifiers and make them multithreaded
2. New rigging system with more reliable tool like maya
3. Materal editor like maya, ability to choose renderer and see the scene
4. Everything tearable and dockable especially viewports
5. Implement fumefx and TP as Maxtoa while developers keeps their independence
6. Reference system like maya, Max's xref is not reliable and powerful as maya
7. A unique timeline based dynamic engine for all Max core, including massfx, cloth, pfsource, tp, fumefx, etc, so everything could interact with each other, kinda like maya's nucleus but better
8. Sculpt tools like cinema4d has, Max graphite is not enough
9. Better viewport, like maya's viewport 2.0
10. Remove old and useless stuff, like video post and funny particle systems (who use that anymore!!!)