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FPS for animation

FPS for animation

It's really hard to make a very complexe character's RIG (with a lot of objects, high poly count, lot of constraint, dependencies, attachements, possibly multiple skins/morphers/skinMorphs...)

And there's a lack of tool to detect how RIG are evaluated by 3dsmax so we can optimize it.

 

Don't give up Animation !

-p-

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