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posed model

posed model

I am attempting to create a skeleton for a personality. The model is largely stood in the standard T present posture, but the feet are modeled to a more natural looking posture - each foot anchored slightly outwards, and not symmetrical for my animation.

Should I simply rotate the thigh bones in order that every leg chain matches the version, or do this create issues in the future? I'm mostly concerned about getting the knee joint angles right.

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