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Point to Point Partial Sub Object Loop/Ring Deselection

Point to Point Partial Sub Object Loop/Ring Deselection

Currently in Max 2018, we can NOT  deselect partial loops/rings via point to point selection mode. This should be activated via the Alt key.

In maya I simply ctrl click a loop or ring component then while holding down ctrl I double click the end part of a ring or loop, deselecitng that partial loop/ring. This is a very basic function in almost any software, very suprised to see this not available in Max.

4 Comments
Anonymous
Not applicable
Thanks!!!
michael_spaw
Autodesk

Good idea!

 

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

electrotoast_old
Community Manager
Status changed to: Future Consideration
 

@michael_spaw @electrotoast_old @Anonymous 

was this already implemented in 2021.1? In that case mark this idea accordingly

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