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Please invert the Quadify Mesh modifier spinner

Please invert the Quadify Mesh modifier spinner

Whenever I use the Quadify Mesh modifier, I instinctively spin down on the spinner inline with how Turbosmooth works. Spinning down to add more quads is confusing and usually results in Max crashing due to the high poly count. I think it would be a better user experience of replacing "Quad Size %" with "Quad Amount' and invert the spinner to accommodate this. Thanks.

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