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Particle Flow Improvement "Multi-Threading" & more

Particle Flow Improvement "Multi-Threading" & more

Particle Flow improvement Requests
- improved Particle Flow UI, specially "box#3"
- Recompile PFlow from 32bit to 64bit "Multi-threading".
- Including Advanced Particles Mesher.
- Including Advanced Particle splines tracer, splines and Polygons connector like Atom & plexus plugins.
- integrate Particle Flow and Bullet FX to simulate multi-physics.
- Including mParticles physics presets.
- Other engine than Physx, like Bullet Physics, FEM and Sand solver
- More accurate and precise Collision of Mp/physx Shape on Box#2.
- More data operators, like noise and turbulence
- Better caching system.
- Dynamic fragmentation.
- Integrated 3d Fractal system like mandelbulb 3d
- Reaction diffusion system with presets
- Vertex color support In Viewport.

Maybe its too much, But this is my wish list
Thanks
87 Comments
Anonymous
Not applicable

Recompile PFlow from 32bit to 64bit "Multi-threading"

@JohnnyRandomWait,isn`t multithreading just a compiler-switch? I could swear that you have just have to enable 'Make anything multithreaded' option in Visualstudio and recompile the solution. Smiley Very Happy

 

aslantamjidi
Advocate

AAhh Autodesk AAhhhh

gandhics
Advocate
lorddavius
Advocate

Just do as gandhics said 🙂

JohnnyRandom
Advocate

Hmmm, interesting TyFlow Robot wink

Anonymous
Not applicable

for the love of gods...give us a unified particle system, gimme fuel, gimme fire, and...yeah water hahaha

i_katsiri
Explorer

Ty flow please!!!!

rauquenrol
Participant

A rewrite of Pflow is really needed, and it seems Tyson has done it already, so please support him and get TyFlow in max.

Anonymous
Not applicable

TyFlow gets my vote too. This looks amazing!

MartinBeh
Advisor
More details on tyflow: http://cgpress.org/archives/tyflow-a-multi-threaded-rewrite-of-pflow-plus-a-lot-more-is-in-developme... Sounds exactly like what Pflow should have become in the recent years.
Anonymous
Not applicable

please support him and get TyFlow in max !!!

Anonymous
Not applicable

That´s what we need in max, TyFlow!

https://www.instagram.com/_tyflow_/

Anonymous
Not applicable

if I remenber, particle flow is a max 6 (more or less) implementation...box 3 is (was) powerful for math guys and box 2 is what convinced users to learn tp.

TyFlow could be a new step but needs to be able to dialogue whit other max tools in order to be a 21th sec. useful implementation just to don't hear that "it can't do that because of a max limitation".

Go Tyson go.

info
Enthusiast

Autodesk needs an army of Tysons for Max.

Anonymous
Not applicable

A much needed addition for 3ds max.

wal3dz
Contributor
#3dsMax #tyFlow.... Say what❤️?
https://www.instagram.com/_tyflow_/

I've actually been working on a replacement for Particle Flow, massfx, etc,
that should help bring Max back into the 21st century. It's a complete
rewrite of Particle Flow from scratch. Some things already implemented:

* Every operator is fully multithreaded
* Tons of new operators, featuring things like a granular solver, cloth,
rope, proper path follow, DLA growth, constraints, etc
* Spline operator and a super fast spline meshing modifier for converting
particle trajectories/neighbors/constraints/etc into spline meshes
* Up-to-date PhysX support
* Voronoi fracture, brick fracture, boolean fracture, convex decomosition,
etc, built-in
* All of PFlow's terrible O(n^2) operations that make it totally unusable
for productions have been properly accelerated (mesh collisions, nearest
neighbor searches, surface lock/bond, etc)
* No more hidden PFlow operator/event nodes in the scene to manage, each
flow is fully self-contained
* Tons of extra control has been added to all the base operators, and each
operator has timing activation controls
* A C# script operator that executes nearly as fast as native c++ and that
supports multithreaded scripts
* VRay instance rendering support, GPU instancing in the viewport (easily
display 100s of millions of polys in the view no problem)
* Super fast auto-caching, similar to how Houdini caches things on the fly
* PhoenixFD grid support, PRT import/export
* Simulation retiming
* A custom file caching system that is often hundreds/thousands times
smaller in file size than alternative systems like xMesh

It's basically what PFlow could have been, if development didn't stop like
10 years ago.

I've been posting development tests occasionally here, and plan to release
a public beta version once it gets a little more feature complete. Still
working towards adding things like crowd simulation support, ragdolls, etc.

Some examples of cool stuff made with it here, here, here, and here.
Anonymous
Not applicable

I support tyflow to make pflow better! 

andreholzmeister
Explorer

 TyFlow! give the man some money for his efforts! He deserves it and we maxers deserve this!

Anonymous
Not applicable

JUST DO IT! Please get TyFlow into Max, this is so needed!

stephen.d.green
Advocate

TyFlow looks amazing - Autodesk should do all it can to help him bring it to Max.

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