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OSL RandomizedBitmaps should have a feather edge option

OSL RandomizedBitmaps should have a feather edge option

I like to generate large non repeatable looking texture patterns, especially for ground terrains.  The RamdomizedBitmap looks to be a great tool for this effect.  However, i like an option to feather the edge of a texture so that the repeating textures does not have a hard edge and would blend nicely between textures.  I know I can feather each texture in photoshop, but it is time consuming when trying out different texture variations.  A built-in option would be better.  Thanks.

3 Comments
Anonymous
Not applicable

A few robust option for feathering would be nice, such as size, softness of the edge, and even gamma control. 

Anonymous
Not applicable

Would also like it to accept color input instead of just file name.  This way I can process some textures before feeding it in. 

Anonymous
Not applicable

A percentage slider for how often each input would appear.

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