I like to generate large non repeatable looking texture patterns, especially for ground terrains. The RamdomizedBitmap looks to be a great tool for this effect. However, i like an option to feather the edge of a texture so that the repeating textures does not have a hard edge and would blend nicely between textures. I know I can feather each texture in photoshop, but it is time consuming when trying out different texture variations. A built-in option would be better. Thanks.