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Option to batch process multiple objects in 3DS Max

Option to batch process multiple objects in 3DS Max

I'm working on a project at university in which the end result is a personalised sphere with a name on it. However there is a lot of names to go through, so I was wondering if there was a method in which the user could create a batch process by recording a series of actions in 3DS Max. If not, is there a system in place that users can already make use of? It would require the batch process to be able to access a list of sorts, to file down a list of names to copy from and paste into the text spline parameters.

1 Comment
Swordslayer
Advisor

There's a macrorecorder and you can run the resulting snippet within a loop and modify it to feed your custom data to it. Also, this doesn't really belong in the ideas forum...

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