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New faces created from multi-subobject materials should respect the source edge

New faces created from multi-subobject materials should respect the source edge

More of a small annoying thing.

If you have a mesh with multiple face IDs, and shift drag an edge to create a new poly, it will always be ID 1, even if the original was 2, or 3 - so you end up having to keep changing any new faces to the ID you want.

It would be more intuitive to have it respect the source edge - same with bridging, use the ID of the first edge selected for the bridge.

1 Comment
nukleon
Explorer

100% it should match. Thanks! 

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