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Multiple outputs on material and texture nodes in Slate Material Editor

Multiple outputs on material and texture nodes in Slate Material Editor

Please add support of mulitple outputs to material and texture nodes in Slate Material Editor. That helps to implement support of advanced shader languages like OSL.

 

We are working on open source renderer - appleseed - and it support OSL shader language.

 

Slate material editor is suited very well to build complex shader networks but OSL requires multiple outputs for some shaders. To make is possible for plugin writers support all sorts of shader languages multiple outputs are crucial.

1 Comment
Anonymous
Not applicable

In 3ds max 2019 whole bunch of OSL maps have been added and most of them have multiple outputs. It is not clear if it is possible to make that kind of textures/materials with 3ds max sdk.

Seems like they all use the same interface - iMultiOutputChannels.

I've posted separate idea for exposing that interface in SDK, I believe that would allow developers to create more advanced texture plugins.

 

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