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Multi camera system pipeline

Multi camera system pipeline

Hi!, 

I would love to have a multi camera setup, where you can as user do the following:
-create a set of cameras (physical or standard)

- create a helper that can handle them as a list and that acts as a main controller of the scene (pretty much like a camera switcher operator) this would have the following options:

       -set frame ranges per camera

       -play button in scene will play cameras based on frame numbering letting us see the overall movie in context)

       -Ability to handle cameras frame range duration in the dopesheet (similar like a NLE system)

       -Ability to add timewarps to whole scene or just the camera duration for music-sound matching (timewarp-                     camera only-whole scene-selected objects)

-automatic output setup of Batch render elements

-and to make it even more amazing, a procedural secondary motion for cameras (something like Greyscale gorilla Gorilla cam)

2 Comments
Anonymous
Not applicable

I believe you already have that functionality in the State Sets Camera Sequencer:

 

https://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-3631B353-6630-49D9-9F83-575E5DDBEAC8

Anonymous
Not applicable

Yes sure am aware of this function, but still quite limited:
-no Automatic output setup for batch render elements

-no ability to time warp camera (camera animations) or to timewarp only-whole scene, or selected elements

 

for sure this kind of addons, makes worklflows even faster. and prone to less errors.

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