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Modifier folders, Smart Modifier stack, Modifier Stack presets, Instantiate.

Modifier folders, Smart Modifier stack, Modifier Stack presets, Instantiate.

This would be similar to smart materials in Substance Painter. I have a stack of 5 (or as many as I want) modifiers and I could select them and put in a folder and then save this as a preset or instantiate it to desired objects in a scene. Presets could be saved and shared with a team. Attributes could be easily published to the top/folder to expose desired parameters.

4 Comments
aslantamjidi
Advocate

of course we need a full NODE base system. the MCG was good starting point but right now it's NOT sufficient. MCG must include all aspects of Max for example Materials and Modifiers and object's parameters...
that way you can save whatever you want.

brentscannell
Autodesk
Status changed to: Future Consideration
 
gavinwhelan3d
Enthusiast

Yeah! Awesome!!!

all nice and possibly big ideas

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