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Modernise real-time workflow for games industry

Modernise real-time workflow for games industry

Please, please can the devs stop f**king around with Stingray and adopt a serious integration/bridge to UE4 instead. UE4 is evolving at a staggering pace and is top of the pack in game dev.

 

Max used to be the DCC of cgoice in the games industry, but now it is hopelessly outdated in comparison to what the likes of Modo/blender(and even Houdini) are doing in an strong attempt to appeal to the games industry.

 

Things like a modern MikkT map baker. A PBR environment viewport. Native UE4 material. Static/animation mesh/texture export to an engine like UE4 could put Max ahead again in the eyes of the games industry.

 

And not just export, but a live bridge that would communicate with CAT, for instance, or even a brand new rigging system based solely on the UE4 mannequin skeleton.

 

I realise that Stingray is aimed squarely at the Arch-Vis crowd and is not taken seriously at all by the games industry, but considering how big/profitable the games industry is I find it a huge missed opportunity could be capitalised on. So, come on devs! Get Max back up there where it belongs. Just like the old days when it was king of the games hill.

2 Comments
Anonymous
Not applicable

Unreal is just started to offer a public beta that does in theory partially what you say in the topic about the bridge . I didn't try and I don't know how efficient will be. Also it is not free.

https://www.unrealengine.com/en-US/studio?sessionInvalidated=true

Having said that many of the things you ask are not covered by this bridge: MikkT, A PBR environment viewport etc

 

electrotoast_old
Community Manager
Status changed to: Archived

Archiving this as too broad for a single Idea. There are quite a few Ideas related to the topics you brought up. I would recommend to search based on those key topics and vote accordingly. If you don't see something specific, that's when I'd suggest creating a single Idea.

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